Flood Fill Algorithm

Flood Fill:There are some cases where we want to fill an area which is not defined by a single boundary color.For situations like these, Flood fill algorithm is used. Here the process is started in a similar way by examining the colors of neighboring pixels. But instead of matching it with a boundary color a specified color is matched. Algorithm:Flood Fill Steps: Enter the old color code(old_color) and new color(new_color) code. Call the procedure flood_fill. flood_ fill (x,y, old_color, new_color) { putpixel(x,y,new_color) flood_ fill (x+1, y, old_color, new_color) flood_ fill (x-1, y, old_color, new_color) flood_ fill (x, y+1, old_color, new_color) flood_ fill (x, y-1, old_color, new_color) flood_ fill (x+1, y+1, old_color, new_color) flood_ fill (x-1, y-1, old_color, new_color) flood_ fill (x+1, y-1, old_color, new_color) flood_ fill (x-1, y+1, old_color, new_color) } } C Program Flood Fill Algorithm Source Code: #include<stdio.h> #include<graphics.h> #include<conio.h> #include<math.h> ----------------------- Function Prototypes ------------------------- void show_screen( ); void Flood_fill(const int,const int,const int,const int); void Circle(const int,const int,const int); void Triangle(const int,const int,const int,const int,const int,const int); void Rectangle(const int,const int,const int,const int); void Polygon(const int,const int []); void Line(const int,const int,const int,const int); ------------------------------ main( ) ------------------------------ int main( ) { int driver=VGA; int mode=VGAHI; initgraph(&driver,&mode,"c:/tc/bgi"); show_screen( ); setcolor(15); Circle(175,175,40); Flood_fill(175,175,10,0); setcolor(15); settextstyle(0,0,1); outtextxy(150,225,"Circle"); setcolor(15); Rectangle(375,145,475,205); Flood_fill(400,175,9,0); setcolor(15); settextstyle(0,0,1); outtextxy(390,215,"Rectangle"); setcolor(15); Triangle(135,360,215,360,175,290); Flood_fill(175,325,8,0); setcolor(15); settextstyle(0,0,1); outtextxy(145,370,"Triangle"); int polygon_points[14]={ 365,325, 400,290, 450,290, 485,325, 450,360, 400,360, 365,325 }; setcolor(15); Polygon(7,polygon_points); Flood_fill(425,325,12,0); setcolor(15); settextstyle(0,0,1); outtextxy(395,370,"Polygon"); getch( ); return 0; } ------------------------ Funcion Definitions ------------------------ --------------------------- Flood_fill( ) --------------------------- void Flood_fill(const int x,const int y, const int fill_color,const int old_color) { if(getpixel(x,y)==old_color) { putpixel(x,y,fill_color); Flood_fill((x+1),y,fill_color,old_color); Flood_fill((x-1),y,fill_color,old_color); Flood_fill(x,(y+1),fill_color,old_color); Flood_fill(x,(y-1),fill_color,old_color); } } ------------------------------ Circle( ) ---------------------------- void Circle(const int h,const int k,const int r) { int color=getcolor( ); int x=0; int y=r; int p=(1-r); do { putpixel((h+x),(k+y),color); putpixel((h+y),(k+x),color); putpixel((h+y),(k-x),color); putpixel((h+x),(k-y),color); putpixel((h-x),(k-y),color); putpixel((h-y),(k-x),color); putpixel((h-y),(k+x),color); putpixel((h-x),(k+y),color); x++; if(p<0) p+=((2*x)+1); else { y--; p+=((2*(x-y))+1); } } while (x<=y); } ---------------------------- Triangle( ) ---------------------------- void Triangle(const int x_1,const int y_1,const int x_2,const int y_2, const int x_3,const int y_3) { Line(x_1,y_1,x_2,y_2); Line(x_2,y_2,x_3,y_3); Line(x_3,y_3,x_1,y_1); } --------------------------- Rectangle( ) ---------------------------- void Rectangle(const int x_1,const int y_1,const int x_2,const int y_2) { Line(x_1,y_1,x_2,y_1); Line(x_2,y_1,x_2,y_2); Line(x_2,y_2,x_1,y_2); Line(x_1,y_2,x_1,y_1); } ----------------------------- Polygon( ) ---------------------------- void Polygon(const int n,const int coordinates[]) { if(n>=2) { Line(coordinates[0],coordinates[1], coordinates[2],coordinates[3]); for(int count=1;count<(n-1);count++) Line(coordinates[(count*2)],coordinates[((count*2)+1)], coordinates[((count+1)*2)], coordinates[(((count+1)*2)+1)]); } } -------------------------------- Line( )---------------------------- void Line(const int x_1,const int y_1,const int x_2,const int y_2) { int color=getcolor( ); int x1=x_1; int y1=y_1; int x2=x_2; int y2=y_2; if(x_1>x_2) { x1=x_2; y1=y_2; x2=x_1; y2=y_1; } int dx=abs(x2-x1); int dy=abs(y2-y1); int inc_dec=((y2>=y1)?1:-1); if(dx>dy) { int two_dy=(2*dy); int two_dy_dx=(2*(dy-dx)); int p=((2*dy)-dx); int x=x1; int y=y1; putpixel(x,y,color); while(x-------------------------- show_screen( ) --------------------------- void show_screen( ) { setfillstyle(1,1); bar(230,26,405,38); settextstyle(0,0,1); setcolor(15); setcolor(11); outtextxy(237,29,"Flood Fill Algorithm"); setcolor(15); for(int count=0;count<=30;count++) setcolor(12); outtextxy(229,450,"Press any Key to exit."); }

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