3D Objects Using Standard Perspective Projection
C program to show the projection of 3D Objects Using Standard Perspective Projection. Source Code: #include<stdio.h> #include<graphics.h> #include<conio.h> #include<math.h> ----------------------- Global Declarations ------------------------- # define d 1.0 ----------------------- Function Prototypes ------------------------- void show_screen( ); void draw_cube(int [8][3]); void draw_pyramid(int [5][3]); void get_projected_point(int&,int&,int&); void multiply_matrices(const float[4],const float[4][4],float[4]); void Line(const int,const int,const int,const int); ------------------------------ main( ) ------------------------------ int main( ) { int driver=VGA; int mode=VGAHI; initgraph(&driver,&mode,"c:/tc/bgi"); show_screen( ); int cube[8][3]={ {370,200,50}, // front left top {470,200,50}, // front right top {470,300,50}, // front right bottom {370,300,50}, // front left bottom {370,200,-50}, // back left top {470,200,-50}, // back right top {470,300,-50}, // back right bottom {370,300,-50} // back left bottom }; setcolor(15); draw_cube(cube); settextstyle(0,0,1); outtextxy(400,320,"Cube"); int pyramid[5][3]={ {120,300,50}, // base front left {220,300,50}, // base front right {220,300,-50}, // base back right {120,300,-50}, // base back left {170,150,0} // top }; setcolor(15); draw_pyramid(pyramid); settextstyle(0,0,1); outtextxy(135,320,"Pyramid"); getch( ); closegraph( ); return 0; } ------------------------ Funcion Definitions ------------------------ ---------------------------- draw_cube( ) -------------------------- void draw_cube(int edge_points[8][3]) { for(int i=0;i<8;i++) get_projected_point(edge_points[i][0], edge_points[i][1],edge_points[i][2]); Line(edge_points[0][0],edge_points[0][1], edge_points[1][0],edge_points[1][1]); Line(edge_points[1][0],edge_points[1][1], edge_points[2][0],edge_points[2][1]); Line(edge_points[2][0],edge_points[2][1], edge_points[3][0],edge_points[3][1]); Line(edge_points[3][0],edge_points[3][1], edge_points[0][0],edge_points[0][1]); Line(edge_points[4][0],edge_points[4][1], edge_points[5][0],edge_points[5][1]); Line(edge_points[5][0],edge_points[5][1], edge_points[6][0],edge_points[6][1]); Line(edge_points[6][0],edge_points[6][1], edge_points[7][0],edge_points[7][1]); Line(edge_points[7][0],edge_points[7][1], edge_points[4][0],edge_points[4][1]); Line(edge_points[0][0],edge_points[0][1], edge_points[4][0],edge_points[4][1]); Line(edge_points[1][0],edge_points[1][1], edge_points[5][0],edge_points[5][1]); Line(edge_points[2][0],edge_points[2][1], edge_points[6][0],edge_points[6][1]); Line(edge_points[3][0],edge_points[3][1], edge_points[7][0],edge_points[7][1]); } -------------------------- draw_pyramid( ) ------------------------- void draw_pyramid(int edge_points[5][3]) { for(int i=0;i<5;i++) get_projected_point(edge_points[i][0], edge_points[i][1],edge_points[i][2]); Line(edge_points[0][0],edge_points[0][1], edge_points[1][0],edge_points[1][1]); Line(edge_points[1][0],edge_points[1][1], edge_points[2][0],edge_points[2][1]); Line(edge_points[2][0],edge_points[2][1], edge_points[3][0],edge_points[3][1]); Line(edge_points[3][0],edge_points[3][1], edge_points[0][0],edge_points[0][1]); Line(edge_points[0][0],edge_points[0][1], edge_points[4][0],edge_points[4][1]); Line(edge_points[1][0],edge_points[1][1], edge_points[4][0],edge_points[4][1]); Line(edge_points[2][0],edge_points[2][1], edge_points[4][0],edge_points[4][1]); Line(edge_points[3][0],edge_points[3][1], edge_points[4][0],edge_points[4][1]); } --------------------- get_projected_point( ) ----------------------- void get_projected_point(int& x,int& y,int& z) { float Per_k[4][4]={ {d,0,0,0}, {0,d,0,0}, {0,0,0,1}, {0,0,0,d} }; float xy[4]={x,y,z,1}; float new_xy[4]={0}; multiply_matrices(xy,Per_k,new_xy); x=(int)(new_xy[0]+0.5); y=(int)(new_xy[1]+0.5); z=(int)(new_xy[2]+0.5); } ---------------------- multiply_matrices( ) ------------------------ void multiply_matrices(const float matrix_1[4], const float matrix_2[4][4],float matrix_3[4]) { for(int count_1=0;count_1<4;count_1++) { for(int count_2=0;count_2<4;count_2++) matrix_3[count_1]+= (matrix_1[count_2]*matrix_2[count_2][count_1]); } } -------------------------- Line( ) ------------------------ void Line(const int x_1,const int y_1,const int x_2,const int y_2) { int color=getcolor( ); int x1=x_1; int y1=y_1; int x2=x_2; int y2=y_2; if(x_1>x_2) { x1=x_2; y1=y_2; x2=x_1; y2=y_1; } int dx=abs(x2-x1); int dy=abs(y2-y1); int inc_dec=((y2>=y1)?1:-1); if(dx>dy) { int two_dy=(2*dy); int two_dy_dx=(2*(dy-dx)); int p=((2*dy)-dx); int x=x1; int y=y1; putpixel(x,y,color); while(x-------------------------- show_screen( ) --------------------------- void show_screen( ) { setfillstyle(1,1); bar(180,26,445,38); settextstyle(0,0,1); setcolor(15); setcolor(11); outtextxy(190,29,"Standard Perspective Projection"); setcolor(15); for(int count=0;count<=30;count++) setcolor(12); outtextxy(227,450," Press any key to exit "); }
Tags:
Graphics& Multimedia
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